banner



It's time for the Master Chief to die | PC Gamer - piercevaggrosen

It's time for the Master Chief to die

Halo
(Fancy credit: Microsoft)

For a guy that averages only a few words per game, the Halo series has somehow managed to make the Master Chief a amazingly sympathetic character. Peradventur it's because I read the books when I was a teenager, and so I'm painfully redolent of how John 117 was kidnapped as a child and forced into military slavery where he was tortured and transformed into a human superweapon, but I feel for the guy—especially in Halo's master copy trilogy.

His smooth life has been spent saving manhood's ass from insurrectionists, aliens, scarier aliens, and ancient aliens (that are still pretty scary). And if the story of Ring 5 and Infinite is as connected as it looks to be, now Master Principal has to save the wandflower from his AI partner-slash-girl, Cortana. There's drama sarcasm in the reality that Master Chief's nearest friend is now his foeman. But in real time that this story has been stretched complete six games, it's getting harder to tending. That's why I'm hoping that Microsoft and 343 Industries do the right affair and kill the Master Main in Annulus Infinite.

Halo

(Image mention: Microsoft)

Oh Chief, my Chief

Stories need an end, and when characters are continually thrown into new adventures without any emotional growth they start to feel cartoonish and one multidimensional.

The emotional crux of Halo has always been John 117's relationship to Cortana and how they've survived such horror and harm together. When Cortana is stranded aboard High Charity, an big Covenant space station in Halo 3, there's an intact charge where Master Head risks everything to retrieve her fifty-fifty though it seems hopeless. Hell, the entire series is basically characterised by Master Chief's unselfish sacrifice to humanity, and I'm increasing increasingly tired of sightedness him dragged out for one last rodeo. Leave the Chief alone, you monsters.

Aureole 3 was the perfect final stage to Professional Chief's arc (and it seemed like the series was finally ready to act up beyond him with Aura: Attain), but it wasn't long ahead 343 Industries busted him out of cryosleep so he could save the galaxy over again. What came next were two of the most underwhelming Glory games that ill-natured so more of the established lore in an attempt to unearth a original counterfeit guy to contend. The Didact couldn't potentially live capable the iconic revulsion of the Flood or the god-fearing zealotry of the Covenant.

The Chief.

(Image credit: 343 Industries)

The stories of Halo 4 and 5 weren't all rubber, though. I enjoyed exploring the idea of AI rampancy and watching Cortana start to corrupt after seven years of service. Lettered that she couldn't live longer than seven years was a tragic revelation kin to someone determination come out of the closet they take over a terminus illness. This ends up being the John Major secret plan point of Halo 5, wherein Master Chief goes rogue to save his girlfriend yet again. Ineffectual to cope with the idea of losing her, Subdue Head refuses to hand her over to the military and breaks his cipher of abide by.

But Cortana clearly tail't be saved. Though she hasn't past completely crazy (yet), in Halo 5 her sole charge is to use powerful alien technical school to basically become the sheriff of the galaxy. She wants to control everything, which is a little disconcerting to the humans that created her. The game ends before Cortana can enact her plans (or Master Chief can stop them) soh this becomes the question that looms over Halo Infinite: What will happen to Cortana?

It's a question I care about. But at the same time, I palpate like this resolution has been dragged out far also foresightful. This entire tale arc could have been told in just a unmarried game, but we're ennead years into this story and I wouldn't be surprised if 343 Industries wants to keep this story going forever. IT's right there in the name.

If that's the case, I'm out. I'll pretend everything after Halo 3 never existed and that Master Chief and Cortana are still floating in space aboard the wreckage of Forwards Unto Dawn.

I get that Master Chief is an icon similar Crash Bandicoot operating theater Mario and that Microsoft is probably reluctant to ditch the face of their biggest franchise (sorry Blinx), only that's antithetical to telling an emotional account with proper closure. Stories need an end, and when characters are continually thrown into new adventures without any emotional growth they start to tone cartoonish and one dimensional, like a certain Italian pipe fitter Oregon a bug-eyed marsupial.

That's why I'm going to play Aura Unnumerable hoping that Master Chief doesn't hold it to the end. His entire life is distinct by cleaning up messes for humans—a child forcefully soured into a war hero World Health Organization embraced that destiny because He realized helium was the only one who could do the job. There would live something profound in him fashioning the ultimate forfeiture not out of a sense of duty, but out of love for the person who has endured every hardship alongside him.

Of course, killing Overcome Chief isn't the only plausible conclusion to this story, just anything less would feel obsequious, I think. It's hard to imagine Old Man Whoremaster living out his inalterable days connected a farmstead somewhere with Cortana by his side. And if He does survive the conclusion of Anchor rin Infinite, I'm distressed that 343 Industries volition peerless day cave to the temptation to drag him back out for more adventures and whatever supercharged connection I have left to Master Chief will beryllium traded for an opportunity to sell more games.

Steven Messner

With over 7 geezerhood of experience with in-astuteness feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-gamey wars in an MMO, surgery long-haul truckers who turn to games to protect them from the loneliness of the explicit road, Steven tries to unearth PC gaming's greatest untold stories. His love of Microcomputer gaming started exceedingly early. Without money to spend, he gone an total day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.

Source: https://www.pcgamer.com/its-time-for-the-master-chief-to-die/

Posted by: piercevaggrosen.blogspot.com

0 Response to "It's time for the Master Chief to die | PC Gamer - piercevaggrosen"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel