Obscura promises to be a photo mode lover's paradise | PC Gamer - piercevaggrosen
Obscura promises to be a photo mode buff's promised land

I do sexual love a good photo mode. But over the last year, I've started to increasingly appreciate games that put the camera in your character's manpower, rather than offer a unfixed-flying omnipotent lens from which to snap the globe. That's why I've fallen loving with Obscura, a work-in-progress photography sandbox that looks look-alike a virtual camera-devotee's dream come true.
While currently just developer Danny Bittman's personal project, Obscura is an Aeriform Engine camera plugin that's spiralled into a fraught-on shutterbug sandbox.
American Samoa a movie maker, taking pictures of the worlds I arrive at is my favourite part of being a 3D artist. But most software can't emulate that sense of exploration I get with real cameras. So for the last few months I've been design my own #UnrealEngine photography tool called Obscura 1/ pic.chitter.com/RCBvdut6AiFebruary 28, 2021
Last-place year, I fell in love with up-to-date photo romp Umurangi Generation, largely because of its superbly analogue handheld tv camera. Obscura takes those sliders and lenses and ramps them up to an extreme, seemingly rental you twiddle everything from lens types, contrast and saturation down to world-adjusting tweaks for inflammation and atmospherics.
But while Obscura might be missing a carefully curated world of scenes to snapshot, I'm fascinated away its promised ability to import entire fres worlds to explore hind end the lens of a camera. Many first screenshots show vibrant, lo-fi worlds, but Bittman too shows remove some detailed photogrammetry-scanned environments. Ideally, this means you could download real-world locations from across the globe and have a go at shooting 'em up.
But then I realized that Obscura works even on textured scenes. I just about lost my nou when I imported some of @Azadux's photogrammetry models and realized I could use my extant color sliders to quickly test out different ambient lighting moods. 3/ pic.twitter.com/tKoITnKhOYFebruary 28, 2021
The ability to import and snapshot entirely spick-and-span scenes mightiness make some of the scenes a teeny-weeny less lively, but it's besides appealing to the part of me that wanted to hack Umurangi's camera into every game under the sunlight. I'm hopeful that crafty photographers will find to importee models and maps from other games, letting them take Obscura's cameras everywhere from Metropolis 17 to Cyrodiil.
Bittman doesn't yet know how Obscura will pan, contemplating a full app available for both flatscreen and VR photography. But he's very much pitching it atomic number 3 a piece of software rather than a game, though—a nifty educational puppet for didactics composition, lighting and colour. That's fine, really. I'm whole here for a photo mode without a game.
Until then, resident shutterbug Rachel has put together a list of the best photography games on PC, whether you feel like snapping squirrels, the apocalypse, or sentient burgers.
Source: https://www.pcgamer.com/obscura-promises-to-be-a-photo-mode-lovers-paradise/
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